Social Town Citizens Discover 82 New Unthinkables for Superflex to Outsmart!


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  • Ages: 7-10+
  • Pages: 208
  • Format: Paperback
  • ISBN: 9780979292224
  • Published: 2012


This latest edition in the Superflex series is a compilation work that introduces 82 new Unthinkables* (we are officially changing Unthinkables to UnthinkaBots over the course of 2021-22) and 14 new Thinkables submitted by Social Town citizens of all ages. Unthinkables and Thinkables are grouped by theme/category for easy reference by student or adult, and each entry includes the character’s power, related information about its characteristics, and strategies to defeat the Unthinkable or bolster a Thinkable's help.

Superflex's Very Cool Five-Step Power Plan

The focal point of the book is a brand new teaching strategy developed by Stephanie Madrigal and Michelle Garcia Winner called Superflex’s Very Cool Five-Step Power Plan. It provides students with even more tools to strengthen their social processing.

In the Power Plan, students learn about 5 critical powers:

  • #1 Decider: the ability to stop, decide, and describe which Unthinkable(s) is trying to overpower your superflexible thinking. As Decider explained to Superflex, it doesn’t make sense to use a strategy designed to defeat Mean Jean if he was trying to defeat WasFunnyOnce!
  • #2 Social Detective: the ability to stop and observe the situation and the people in it. Social Detective taught Superflex about using clues from his eyes, ears, and brain to help understand the situation and the people in the situation.
  • #3 Brakester: the power to stop and think to discover the hidden rules. Brakester talked about how the hidden rules are almost like hidden treasures because they’re the secrets of the social situation and help to explain why people are expected to act in certain ways!
  • #4 Flex DoBODY: the power to use flexible thinking to determine strategies to use to do what’s expected. Flex showed Superflex things he must practice each day to learn to flexibly pick the best choice to make at the right time and in the right place. Superflex understood that thinking and observing are super important but using flexible thinking, making choices, and carrying out a plan to defeat an Unthinkable are also important. This power helps Superflex finish any job he’s started!
  • #5 Cranium Coach: using self-talk with help from your built-in brain coach! From Cranium Coach, Superflex learned how to use his inner brain coach to motivate himself to keep working to defeat whatever Unthinkable was near or to call on a Thinkable when necessary.

Madrigal and Winner apply the Five-Step Plan to demonstrate flexible social thinking to each of the 14 original Unthinkables. They then go on to do the same with the new Unthinkables and Thinkables. Sixty teaching examples are included overall.

Chapter Synopsis

  • Chapter 1. Introduction. Includes background on Superflex, the curriculum, and the 14 Original Unthinkables; introduces and explains the new Very Cool Five-Step Power Plan, introduces the new Thinkable characters and discusses how to best use them with students.
  • Chapter 2. Using this Information with Your Students. Discusses how the book is organized, reviews handouts and materials printed in the book.
  • Chapter 3 shows how Superflex is using the Very Cool Five-Step Power Plan to help defeat each of the 14 original Unthinkables.
  • Chapters 4 and 5 present the new Unthinkables and Thinkables contributed by Social Town citizens. For each category, we've demonstrated how to apply the new Five-Step Power Plan teaching approach.
  • The remaining pages in the book offer additional content and materials that include: Expanded Power Plans, Images, Glossary, About the Contributors, and a Bibliography

Using This Information with Your Students

Once students learn the steps to the Power Plan, they can explore any of the characters in any order to help them learn more about themselves and the social thinking and behavioral regulation challenges they face. It is not expected that students or educators, counselors and parents become familiar with all 96 new characters.

In expanding our approach to teach students how Superflex became so superflexible, we are teaching a more complicated thinking process to children. We are now conservatively recommending that this revised Superflex material is best used with 3rd to 5th graders. We realize people are using Superflex with younger students and that the concepts are very well received with neurotypical learners. However, our young students with social thinking challenges often find the processing demands of the Superflex curriculum to be overwhelming, leading to a system shut-down. For this reason we are encouraging educators, counselors and parents to be very cautious about who they use these new materials with if the student is younger than a 3rd grade classroom placement or is in a self-contained classroom. We never want any of our lessons to set a child up for further social regulation failure!

Learn How to Teach Superflex

Michelle Garcia Winner, Superflex co-author and the founder of Social Thinking, shares tips for teaching ages 8-11 with Social Thinking products (including Superflex products), in this free, recorded webinar. Get the inside scoop!


*Name Change from the Team of Unthinkables to the Team of UnthinkaBots

We have officially changed the name of the Team of Unthinkables to the Team of UnthinkaBots. The Superflex curriculum was born in 2008, and over its lifetime we have relied on input and ideas from clients, students, families, teachers, and therapists in both the neurodivergent and neurotypical worlds. Using their feedback and our own clinical experience, we have refined the curriculum series to include Thinkables, expand the characters in Social Town, and add the You Are a Social Detective, 2nd edition, storybook as a way to welcome social learners into the Superflex Universe. Recently, while meeting with neurodivergent adults, we discovered that the concept behind the creation of the Unthinkables was misunderstood and, at times, misused in classrooms and clinics by having certain Unthinkables represent children or people, rather than specific thoughts or actions.

To encourage interventionists to use these concepts in the manner intended, we are changing the name of Unthinkables to UnthinkaBots. With this new name, social learners can now imagine the Bots that try to control some of our thoughts and actions. For example, Was Funny Once releases SillyBots to get us to use humor at unexpected times and in unexpected situations. We all can learn to tackle the SillyBots with strategies and tools from the Social Thinking® Methodology. We hope you will enjoy imagining new ways to think about the UnthinkaBot characters in classrooms, small groups, and at home! One more thing. We replaced 4 of the 14 “first generation” characters with new names: Mean Bean (previously Mean Gene/Jean), Me-Gull (formerly One-sided Sid), Body Drifter (formerly Body Snatcher), and Blurt Out Blue (formerly Grump Grumpaniny).

We will be updating our products with these changes over the course of 2021 and 2022. It makes sense that we’re teaching students to be superflexible, since we, as publishers, also flex a lot as we learn. We hope you enjoy incorporating these important updates.

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