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Fostering Development of Social and Organizational Competencies Through Language, Technology, Visual Tools & Games

Providers' Day 2 Providers 2022 Day 2

Please note, our 15th Annual Social Thinking Global Providers’ Online Conference takes place over three days of illuminating instruction and discussion from expert speakers on an array of topics. Register for Day 1 and Day 3— walk away with practical strategies, knowledge, and a plan.

 

This 3.5 hour course with two 90-minute keynotes explores:

  • Simple, engaging digital tools that align with core concepts of the Social Thinking Methodology
  • Strategies for incorporating student interests in therapeutic interventions
  • Best practices for selecting and implementing games in learning environments

 

For any special accommodations or assistance with resources email us.

Register Offline (email or fax)

Digital Tools & Games to Motivate Students in Developing Self-Regulation & Social Learning

Day 2 of Our 15th Annual Social Thinking Global Providers’ Online Conference

Students often find technology and games of all sorts to be motivating and fun. Our goal as interventionists is to use these engaging tools to foster their metacognitive awareness of group think. Sean Sweeney, returns to the Providers’ Conference to kick off Day 2 where you’ll discover specific digital tools to motivate and support your students/clients’ social learning of key concepts to enhance their perspective taking, working together in groups, and forming stronger social connections. In the second keynote, Allison King leads her team of expert practitioners in unpacking innovative best practices for selecting and implementing games to better support students’ quest to learn strategies toward accomplishing their self-identified goals.

Replay Access from June 29 through July 25

Individual / Small Group
$69.00 per attendee
1-4 Attendees
Attendee #1
Team / Large Group
$59.00 per attendee
5 or more attendees
15% Discount
Attendee #1
Non-Professional & Family
$59.00 per attendee
Intended to help people using the information in their personal lives.
15% Discount
Attendee #1

Detailed Description

And Who Should Attend

The Digital World Meets Metacognition, Self-Regulation, and Social Connection
Sean Sweeney, MS, MEd, CCC-SLP

 

Let’s face it. Technology has been a critical part of all our lives over the past couple of years. And while many adults find the digital world exhausting, students often find technology of all sorts to be motivating. This leaves interventionists and parents with the task of finding practical digital tools to support learning while building social competencies and keeping their students motivated and engaged. This session will explore intervention “stories” and demonstrate simple tools for catching and maintaining student engagement with an all-important social emotional learning focus. Resources presented will align with the core concepts in the Social Thinking Methodology (e.g., Social Thinking Vocabulary, Zones of Regulation®, etc.) as well as adjacent approaches, such as Story Grammar Marker®, cognitive behavioral therapy, and most importantly, ways to connect with students through focused conversations.


GAMES: Group Approved, Meaningful, Effective, Social
Allison King, MS, CCC-SLP, Ryan Hendrix, MS, CCC-SLP, Ashlee Welday, MS, CCC-SLP, Caitlin Zeien, MA, CCC-SLP, Alanna Dutra, MS, CCC-SLP, Jen Salmon, MS, CCC-SLP

 

Games are a fun and popular tool to use in therapy. They can get client buy-in, increase motivation, and support generalization of concepts. However, games are not always used as effectively as they should be to justify the use during specific social emotional learning times. When more focus is placed on the foundational teaching and learning to support game play (rather than the game itself), we’re able to improve client success and learning.


When used intentionally, games are so much more than just turn taking! Games can address every part of the Social Competency Model and are a beneficial way to work on all the core Social Thinking concepts—as well as the more nuanced ones. Therapists from Social Thinking–Stevens Creek (also members of the Social Thinking Training & Speakers’ Collaborative) will emphasize how to think more deeply about the use of games to better support our clients in meeting their self-identified goals.


Any activity involves a process, and there are steps we take from start to finish while keeping time limitations in mind. Presenters will discuss how they have implemented specific games with their groups and walk through the 3 Parts of Play framework (set up, play, wrap up) to empower participants to immediately apply what has been covered with their own clients. We will address how to choose appropriate games, implement them purposefully, and include meaningful reflection and connection exercises.


Who Should Attend

The Social Thinking Methodology is used by a wide variety of professionals, including speech-language pathologists, special and general education teachers, social workers, counselors, clinical and school psychologists, occupational therapists, behavior specialists, and school administrators to name a few. It’s also used by family members and caregivers across settings.

Day 2 Learning Objectives and Agenda

What You Will Learn

Objectives for The Digital World Meets Metacognition, Self-Regulation, and Social Connection

Participants will be able to:

  1. Identify 3 research-based methods translatable to tech-infused contexts in social learning therapy
  2. Describe 3 resources or strategies for incorporating student interests in interventions
  3. Create two narrative-based lessons relevant to metacognition, self-regulation, and/or social connection

Objectives for GAMES: Group Approved, Meaningful, Effective, Social

Participants will be able to:

  1. Identify the necessary steps to select a game to use as social emotional learning activities
  2. Describe the difference between playing a game and implementing a game with the intention of teaching specific social learning concepts
  3. List the 3 parts of game play


Agenda


1 hour and 30 minutes The Digital World Meets Metacognition, Self-Regulation, and Social Connection with Sean Sweeney, MS, MEd, CCC-SLP


15 minute Previously Recorded Q&A with Sean Sweeney


10 minute Break


1 hour and 30 minutes GAMES: Group Approved, Meaningful, Effective, Social with Allison King, MS, CCC-SLP, Ryan Hendrix, MS, CCC-SLP, Ashlee Welday, MS, CCC-SLP, Caitlin Zeien, MA, CCC-SLP, Alanna Dutra, MS, CCC-SLP, Jen Salmon, MS, CCC-SLP


15 minute Previously Recorded Q&A with Allison King

About Our 15th Annual Social Thinking Global Providers’ Online Conference

Fostering Development of Social and Organizational Competencies Through Language, Technology, Visual Tools & Games

Each year our Annual Social Thinking Global Providers’ Conference is special! Attendees from the around the world explore practical concepts and strategies to help them continue to develop their own competencies when working with neurodiverse and neurotypical students and individuals.


This intriguing 3-day series explores a variety of practical ways to use specific Social Thinking Vocabulary, self-reflective language, technology, visual tools, and therapeutic games to engage and motivate students regarding social emotional learning and organized thinking. On Day 1, you’ll explore the power of one’s self-awareness and self-evaluation through self-talk, tech tools, and mental time travel to accomplish one’s goals. On Day 2, discover engaging digital tools and games to motivate and support your students/clients’ metacognitive social emotional learning to foster social connections and self-regulation. We’ll also unpack best practices for selecting and implementing games in therapy to better support your clients in meeting their self-identified goals. Day 3 explores how to use key concepts developed within the Social Thinking Methodology in classrooms and when using for schoolwide implementation. You’ll learn about using specific visual tools and language-based tools to facilitate learning more about the social world at school and find practical ideas and strategies for bringing social emotional & academic concepts to life with individuals, small learning groups, classrooms, or schoolwide.


All keynotes will be available for recorded replay viewing/reviewing through July 25, 2022.

Continuing Education Credit

3.5 hours toward CE credit, if applicable

Click here to see if you can receive CE credit by Profession and by State

 

We are proud to provide access to continuing education credit for:


  • Speech-Language Pathologists (livestream and recorded)
  • Educators (livestream and recorded)
  • ...and others!

 

See Detailed CE Info

Technical requirements to participate in livestream events

In order to make sure your livestream event experience is as positive as possible there are 3 important technical checks you should take before registering or attending a livestream event:
1

Livestream compatible browser

Google Chrome

The best live stream browser is Google Chrome. If you are unable to use Chrome, please make sure the version of your browser is the latest and greatest.

Download Chrome
2

High-speed internet connection

Speed Test

Make sure you are accessing the livestream on a device that is connected to high speed internet—that means your download speed is at least 25Mbps.

Run Internet Speed Test
3

Open firewall ports

Firewall

If you are joining the livestream from your school or organization, ask your network administrator if there are any firewall ports that need to be opened.

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