Superflex Takes On the Unthinkables! (poster)
Tell us something good!
- Ages: 7-10+
- Format: Poster
- ISBN: 9781936943258
- Published: 2015
Motivate kids to develop their self-regulation and flexible-thinking skills with these 14 sneaky Unthinkables* (we are officially changing Unthinkables to UnthinkaBots over the course of 2021-22). Characters such as Glassman, Rock Brain, Worry Wall, and Energy Hare-y are on the loose trying to sabotage our thinking and social behaviors! (New to Superflex? See what it’s all about in this short article.) Once children are using the Superflex…A Superhero Social Thinking Curriculum, hang this poster in your classroom, clinic, or home to remind kids of the strategies they’ve learned and to help you strengthen teachable moments.
This poster depicts the cast of 14 Unthinkables, their names, and their powers. Pair it with our Thinkables Poster to further the learning, or buy both and save! When you compare the two posters, you’ll see that each Unthinkable and corresponding Thinkable are placed in the same location on each poster. Due to popular request, this poster is now smaller. Dimensions: 18" width x 24" length. Want to teach the Thinkable strategies to defeat the Unthinkables? You’ll find them in Superflex Superdecks and in the back of Unthinkable and Thinkable storybooks.
A diverse group of kids as Superflex joins the cast on each poster—reinforcing that Superflex lives inside each child. Drive this concept home with our free Superflex is Me handout!
*Name Change from the Team of Unthinkables to the Team of UnthinkaBots
We have officially changed the name of the Team of Unthinkables to the Team of UnthinkaBots. The Superflex curriculum was born in 2008, and over its lifetime we have relied on input and ideas from clients, students, families, teachers, and therapists in both the neurodivergent and neurotypical worlds. Using their feedback and our own clinical experience, we have refined the curriculum series to include Thinkables, expand the characters in Social Town, and add the You Are a Social Detective, 2nd edition, storybook as a way to welcome social learners into the Superflex Universe. Recently, while meeting with neurodivergent adults, we discovered that the concept behind the creation of the Unthinkables was misunderstood and, at times, misused in classrooms and clinics by having certain Unthinkables represent children or people, rather than specific thoughts or actions.
To encourage interventionists to use these concepts in the manner intended, we are changing the name of Unthinkables to UnthinkaBots. With this new name, social learners can now imagine the Bots that try to control some of our thoughts and actions. For example, Was Funny Once releases SillyBots to get us to use humor at unexpected times and in unexpected situations. We all can learn to tackle the SillyBots with strategies and tools from the Social Thinking® Methodology. We hope you will enjoy imagining new ways to think about the UnthinkaBot characters in classrooms, small groups, and at home! One more thing. We replaced 4 of the 14 “first generation” characters with new names: Mean Bean (previously Mean Gene/Jean), Me-Gull (formerly One-sided Sid), Body Drifter (formerly Body Snatcher), and Blurt Out Blue (formerly Grump Grumpaniny).
We will be updating our products with these changes over the course of 2021 and 2022. It makes sense that we’re teaching students to be superflexible, since we, as publishers, also flex a lot as we learn. We hope you enjoy incorporating these important updates.
Instructor: Michelle Garcia Winner
People frequently ask how our products can be used together for a specific age group to teach and motivate kids to improve their social competencies in a fun and engaging manner. In Social Thinking’s first ever webinar, Michelle Garcia Winner will discuss the products Social Thinking has created for students ages 8-11 as well as share teaching tips and strategies related to the use of the following materials: You are a Social Detective!, the Superflex™ Curriculum, Social Thinking and Me, and the game Should I or Shouldn’t I?